www.markplatten.net © Mark Platten 2006
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Contents Abstract Introduction Chapter One: The Mechanics Of Virtual Reality Chapter Two: The Technical Edge: How Far Might It Go ? Chapter Three: Working In Cyberspace Chapter Four: Towards A Virtual Playground Chapter Five: Applications of Value Chapter Six: Alarming Issues Chapter Seven: A Cultural Response Chapter Eight: The Desire To Be Other: A Means Of Escape Conclusion Bibliography & Other Sources Acknowledgements * The original illustrations are currently missing. If they can be retrieved, they will be added to the content.